elemental weapon 5e

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Ice Shards. The elemental can move through a space as narrow as 1 inch wide without squeezing. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. Elemental Weapon 5E. Hit: 13 (2d8 + 4) bludgeoning damage. Elemental Weapon. School: Transmutation. Additional accessible formats for this information are available upon request. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. At Higher Levels. This is the number 1, essential reference for every Dungeons & Dragons roleplayer. 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour A non magical weapon which you touch will become a magic weapon. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. The arrow has a maximum range of 30 and dissipates if fired beyond that range. Level: 3. For the specific duration, the weapon actually has a +1 bonus to attack rolls and also deals an extra 1d4 damage of the chosen type whenever it hits. Arcane Eye is unofficial Fan Content permitted under the Fan Content Policy. Whenever you use a spell slot either 7th level or higher and the bonus will increase to +3 and the extra damage will be increase to 3d4. All Rights Reserved. Reminescent of a lightsaber staff of Darth Maul. Fire Form. Elemental Weapon. Contact Us for more information.Copyright © 2020 Arcane Eye. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. Per 1% Quality: 1 2 3 Cursed enemies have -0.25% to Elemental Resistances 0.5% increased Effect of Curse 0.5% increased Duration of Elemental Ailments on Cursed enemies Base duration is (9-10.9) seconds April 22, 2020. Use the Player's Handbook to create characters from among the most iconic D&D races and classes. Range: Touch / Hasbro, Inc. School Transmutation . Subscribe to our newsletter and never miss another post! From character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells (and how to use them), plus much more. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Elemental Weapon: A nonmagical weapon you touch becomes a magic weapon. V; S; Spell Description. See All Spells In The Hardcover Guide, Here. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. Balefor. Class. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4. Does the elemental damage of a weapon replace or add to the damage of a weapon? For the specific duration, the weapon actually has a +1 […] When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4. Fill out the form below to receive a coupon code for a free copy of Escape from Mt. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. Range: Touch. 3rd-level Casting Time 1 Action, Range Touch. Duration Up To 1 Hour. Portions of the materials used are property of Wizards of the Coast. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. If the target is a creature, it has disadvantage on Dexterity checks and saving throws until the end of its next turn. PHB p237. Triumph Gaming Guides is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. A nonmagical weapon you touch becomes a magic weapon. At Higher Levels: Whenever you cast this spell by using the spell slot of the 5th or 6th level and the bonus to attack rolls will be increase to +2 and the extra damage will increase to 2d4. Description. But I'm unsure on what the specs must be without being OP. Inside you'll find the rules & guides for everything you need. At Higher Levels. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. Components: V, S A nonmagical weapon you touch becomes a magic weapon. Casting Time: 1 action This arrow knocks any target struck by it back 10 feet. Privacy Policy. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. I'm toying with the idea of making a magical quaterstaff with lightning damage for instance, which can be toggled on and off. Book: Elemental Weapon 5E. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4.

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