gloomhaven sunkeeper guide

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But I almost want to take both level 4's instead of taking a level 5. Moxy Frankfurt City Center Email Address, Well, if you’re sensible you’re not going to be right in the middle of an entire group! If you are facing many enemies that poison or wound, then this card becomes a bit more useful. Since we plan on having at least our two summons out, and close, this allows us to give them advantage. Then, when we replace it at level 9, we replace it with Angelic Ascension which has Jump on the Move anyway. This is like the ultimate in a damage support card! The Sunkeeper is a versatile tank, melee damage and support class from the Gloomhaven unlockable characters. The high initiative makes this less of an emergency, and more of a utility. For more upgrade ideas, check out my article 15 Awesome Gloomhaven Accessories and Upgrades. The Bottom is not useful as you do not really DO ranged, especially with a loss. This Sunkeeper guide focuses on building and playing her as a damage focussed character who also offers some support to others. Wrestle Kingdom 2, The bottom ability is good to have in your hand as a ranged option. The Top is a one-time use Heal 3 that affects Self and Allies. Get a few rounds of the bottom used, before burning this card. My Sunkeeper is currently at level 4, but I will design the guide as I see myself moving forward, all the way up until I choose my level 9 card. In my experience playing on the front lines with this build, my health is getting knocked down too. A really awesome support card that will scale well too. Thankfully, melee damage classes generally have faster initiative than you so this works out well. Holy Strike isn’t in our hand for the damage, it’s there for the Stun. Of course, it means you don’t get to do damage yourself, but this card can be the difference between an ally getting exhausted in the final room, or not. Most of the time we’ll be using the bottom ability on this card anyway. In our starting hand we have a good mix of all three, though it could be better. Because we’re damage focussed and we rely on shifting out of the way and careful positioning to avoid taking hits, wedon’t want to get rid of the Move on the bottom of Hammer Blow. You should probably adjust your spoilers. The Cragheart in Gloomhaven digital is good with both melee and ranged attacks, does area damage, can crowd control, has minor healing abilities, and starts with a Health of 10. Their Mastered ability cards include Provoking Roar, Overwhelming Assault, Trample, Eye for an Eye, Sweeping Blow, Shield Bash, Leaping Cleave, Grab and Go, Warding Strength, Spare Dagger, Skewer, Wall of Doom, and Balanced Measure. Can you hear those hits bouncing off your armour? This will usually mean second in the party. Of course, it’s best used when allies are adjacent so use it before you enter a room when you’re all bunched up! The Bottom is a simple Move 3, which is not really impressive. The best thing you can do is not to get in this situation in the first place! The initiative is also pretty low here, so that increases the cards value as well. In my group, we already had a tank, so I played as a damage + support Sunkeeper, check out my build guide! The Top assists one of your allies with an additional move action. So we remove Beacon of Light. I was spending cards to mitigate damage, and I would wind up exhausted too soon in the scenario. Which of course you want to do because it’s a Loss ability. We also need to weigh up whether preventing damage to ourselves is more important than getting rid of the monsters quickly. The Bottom is a wasted action. For this build we will be going with Righteous Strength and replacing Cautious Advance. The Bottom is not as useful as it is an emergency card that shuffles all your allies across the board, if needed. So perhaps two? We are currently at Prosperity Level 4 as well, and I am sure there will be better items later on, but these choices are made by my current level, prosperity level, and gold on hand. They can do damage by using potions, items, and gadgets, and the Tinkerer has a Health of 8. 06 - Mindthief | Solo Scenario Guide | Class … Is it worth it? Tactical Order is looking a little shabby. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. This could be your summons, and your team-mates, plus it gives 1 experience. The go-to source for comic book and superhero movie fans. Sounds good right? } In one case only one person needed to reach the goal, and in the other we had to collectively visit 7-8 hexes around the board in no particular order. It can be done, but as you know, things don’t always go to plan in Gloomhaven! Weapon of Purity will give you a bonus +2 damage to your hits, plus Advantage and 1 Experience if you consume Light. Since we have already replaced Empowering Command, this card may have to replace something else. This melee character is better suited to more experienced players and can weaken enemies with mind control, buff allies, and summon a melee ally.

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