wasteland 2 luck build

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Let me show you the numbers from 5 looting sessions by different chars... How does the damage system work, Re: Damage vs Damage/AP. ~generalkenobi85. ↳ Wasteland: Game & Technical Help ↳ Wasteland 2 ↳ Wasteland 2: General Discussion ↳ Wasteland 2: Gameplay Discussion ↳ Wasteland 2: Story Discussion ↳ Wasteland 2: Technical Help ↳ The Ranger Citadel 6502 Computer ↳ Wasteland 2: Community Content ↳ Crowdsourced Unity Assets Forum ↳ Wasteland 3 1) Char with 1 luck; 71, 90, 59, 77, 82 (+5x 7.62 mm bullets). To learn more, see our tips on writing great answers. Arqade is a question and answer site for passionate videogamers on all platforms. For a high-INT Assault Rifle, consider: Coordination 2, Luck 1, Awareness 4, Strength 2, Speed 8, Intelligence 10, Charisma 1. Except for the first time (high powered scope and a trinket among other things) I got pretty much the same thing. Having 2 same weapon users arent good, if you want double better to do AR, snipers are more specialized and not always powerfull, during mostly one atack per turn or 1-2-1 due to AP save. Like I said assuming the non-beta release doesn't change things and they have said they will do rebalances. Español - Latinoamérica (Spanish - Latin America). What's the (economical) advantage for a company by paying an employee severance payment short before retirement. What does the Red button of a computer inside Hollywood sewer do? Back in beta it might have been somewhat valuable, however, now that shrines give exp or skill points instead of Atribute Points, Luck has zero value whatsoever. Are websites a good investment? It only takes a minute to sign up. I got a sniper sub machine gunner. All trademarks are property of their respective owners in the US and other countries. It doesn't have a huge effect, but it does come into play. Luck is a dump stat except on your Sniper and maybe your handgun people if you use it. Wow it sounds like almost both of those stats are dump stats. Nice if you really like high crit chances. All trademarks are property of their respective owners in the US and other countries. Building two snipers from your four rangers is the only way to go, if you wish to run double sniper team, as very few of the recruits are capable of being a decent sniper. Or is it some party attribute like charisma for purpose of recruiting NPCs? Probably stick to pistols, with smart ass and leadership. © Valve Corporation. It doesn't have a huge effect, but it does come into play. That said Luck isn't *useless*, per se, but it doesn't reliably govern any of the Derived Stats that I claimed were the key Derived Stats above. Is there any way to average resistors together to get a tighter overall resistance tolerance? You will close yourself from a lot of content, but you will be powerful. Cookies help us deliver our Services. 3 characters are the same: coordination 2 luck 1 awareness 1 strength 8 speed 7 intellect 8 charisma 1 each can level up and max out 4 skills (1 weapon and 3 secondary, total 9 secondary skills), after level 10 take 1 point in speed and get 10 ap and 10 combat initiative, the rest lvl 20, lvl 30 and probably lvl 40 attribute points go either speed or awareness, personally I prefer speed. Making statements based on opinion; back them up with references or personal experience. That said Luck isn't *useless*, per se, but it doesn't reliably govern any of the Derived Stats that I claimed were the key Derived Stats above. I like sub machine gun builds with lots of move points. Because its stated effects seem lackluster and without some ancillary effects I see no reason to go beyond 1 unless you want a sniper critmonster. Hey thanks for the response, even if you crapped all over my character idea, lol. If you wish to roll pure combat oriented playthrough, nothing stops you from dumping Intelligence to 2 or even 1. I do know of at least one other attribute that has a description full of lies: coordination does not actually affect the ability to pick locks or crack safes etc. Is this actually true? Is this actually true? Sniper is pretty much the same thing but snipers also have a ton more range and more damage and more penetration that handguns and can get a lot more out of a high crit. I think luck will always be a dump stat, though, just there for ♥♥♥♥♥ and giggles. 7 Awareness. Please help I wanna get good at this game but I need a perfect or OP squad build so I can get past my first encounter. The problem with luck is that the difference between 1 luck and 10 luck for crit chance is 4% that isn't worth anything And yes if you do a 10 charisma 9 int 9 con (shrine it up before leveling) you will end up with a character who levels super fast and stuff BUT then you've spent 9 stat points on something only to gain a few levels faster INT isnt exactly useless combat stat, since it provides action points, especially when you cap at 10, mix 10 INT with 4-6 coordination and you should be fine. In that case, does it matter what character I open the container with? The effect, if any, appears to be subtle enough that it gets lost in the noise of the overall loot randomization. It also vastly depends what you understand as powerful. All ten corpses looted by: By using our Services or clicking I agree, you agree to our use of cookies. 12-14 is about average. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I wondered if luck had anything to do with it at all. If it's combat ready, then go with heavy combat oriented rangers, pick up Rose, because Vulture's Cry is bad in every possible way. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. and they're all pretty niche, so you really have to be going out of your way to do that. All rights reserved. What are the applications of modular forms in number theory?

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