However, due to the above taxable values being per unit, and because of the compression that occurs as the PI product is refined to higher tiers, some tiers are cheaper to export/import than others: Note that if you want to produce P3 or P4, you basically have to pay the potentially higher (relative to the previous stage) taxes, but this information should help you decide e.g. For a simple example you could route the Extractor to the CC in the screenshot, and then the CC to the Processor. The Planet_Radius plays a significant role in PG cost of links so be mindful of this when placing them. Planetary Commodities The Launchpad has the greater cost up front, but is far superior to the CC and exports for 2/3 of the fee of a CC. Use to make Wetwares using a very convoluted setup that earned 200 mill a month or thereabouts. With CCUV you can have four Advanced Industry Facilities making the P3 and enough P2 producing facilities to keep them all ticking over.
Planetary Commodities
A small number of systems are not available for colonization due to high traffic or storyline reasons. 4: Straight Extraction to P2 planet setups are very inefficient and you often run into issues keeping the extraction rates balanced. A: The Command Center (CC) creates a special bookmark in space for the products. From there, the owner can import and export goods, albeit at great expense. Finding a planet that is simply abundant in a resource you want is only the first step. A: No. Due to planetary colony CPU/PG restrictions, production of P3 or higher products on a single planet isn't possible, so you'll have to export at this stage at the latest, usually.
The following terms are defined here in an attempt to make them widely used and not ambiguous with similar terms within the context of Planetary Interaction. If all are greyed out, make sure you put the CC in your cargo hold, that you are undocked, and that you are not at your colony cap (Interplanetary Consolidation skill).
For the displayed Processor we've selected and submitted an order for Bacteria, which takes 3000 units of Micro Organisms and turns them into 20 units of Bacteria. Then, double-click on the colony you want to view. As the plan is so amazingly short, I left them there in the event I decided to use my alt as a spy and trading alt. Planets may be managed from anywhere using the science and industry tool and clicking on the Planets tab. Buildings match the planet they are constructed on, but players only need to worry about selecting the right type of command center, the rest are built in-place on the planet and thus always of the right type. This is a guide for skilling and maintaining a Planetary Interaction (PI) alt character for your main account in about 12 days with the goal of earning semi-passive, low-risk income in high security space to support your more exciting activities in Eve Online. 4 basic industry facilities produce water and electrolytes, which are then stored in the launchpad until 2 advanced industry facilities produce coolant. CCP hf.
A small number of systems are not available for colonization due to high traffic or storyline reasons. 4: Straight Extraction to P2 planet setups are very inefficient and you often run into issues keeping the extraction rates balanced. A: The Command Center (CC) creates a special bookmark in space for the products. From there, the owner can import and export goods, albeit at great expense. Finding a planet that is simply abundant in a resource you want is only the first step. A: No. Due to planetary colony CPU/PG restrictions, production of P3 or higher products on a single planet isn't possible, so you'll have to export at this stage at the latest, usually.
The following terms are defined here in an attempt to make them widely used and not ambiguous with similar terms within the context of Planetary Interaction. If all are greyed out, make sure you put the CC in your cargo hold, that you are undocked, and that you are not at your colony cap (Interplanetary Consolidation skill).
For the displayed Processor we've selected and submitted an order for Bacteria, which takes 3000 units of Micro Organisms and turns them into 20 units of Bacteria. Then, double-click on the colony you want to view. As the plan is so amazingly short, I left them there in the event I decided to use my alt as a spy and trading alt. Planets may be managed from anywhere using the science and industry tool and clicking on the Planets tab. Buildings match the planet they are constructed on, but players only need to worry about selecting the right type of command center, the rest are built in-place on the planet and thus always of the right type. This is a guide for skilling and maintaining a Planetary Interaction (PI) alt character for your main account in about 12 days with the goal of earning semi-passive, low-risk income in high security space to support your more exciting activities in Eve Online. 4 basic industry facilities produce water and electrolytes, which are then stored in the launchpad until 2 advanced industry facilities produce coolant. CCP hf.
Note that some terms defined here may have alternative meanings outside of PI - such as Scan, which outside PI can refer to your ship's scanning abilities, unrelated to planets. Simply click the items in your storage to add them to the pending launch and when you're happy click the nice "Go for launch" button (not to be mistaken for the more yummy "Go for lunch" button) and the contents of the launch will end up in a jet can orbiting the planet at a random spot. But before you can route, you must link! Q: Can an alpha account participate in PI? For extended war periods, you may want to consider adding additional storage to planets. Each additional head consumes an amount of CPU (110) and Powergrid (550). Now when your processor is ready for more it will pull the resource for production, once you submit your changes. Powered by Discourse, best viewed with JavaScript enabled, Need a general PI scheme for this situation. So, if you were to export approximately 3,000 units of P2 products from each planet that averaged 9,500 isk on the market, then you would see the following results, assuming 10% taxes from exporting initially: 3,000 units* ( 9,500 isk - 7,200 isk * 0.1 (for export taxes) ) = ~26,340,000 isk. However, due to the above taxable values being per unit, and because of the compression that occurs as the PI product is refined to higher tiers, some tiers are cheaper to export/import than others: Note that if you want to produce P3 or P4, you basically have to pay the potentially higher (relative to the previous stage) taxes, but this information should help you decide e.g. For a simple example you could route the Extractor to the CC in the screenshot, and then the CC to the Processor. The Planet_Radius plays a significant role in PG cost of links so be mindful of this when placing them. Planetary Commodities The Launchpad has the greater cost up front, but is far superior to the CC and exports for 2/3 of the fee of a CC. Use to make Wetwares using a very convoluted setup that earned 200 mill a month or thereabouts. With CCUV you can have four Advanced Industry Facilities making the P3 and enough P2 producing facilities to keep them all ticking over.
Planetary Commodities
A small number of systems are not available for colonization due to high traffic or storyline reasons. 4: Straight Extraction to P2 planet setups are very inefficient and you often run into issues keeping the extraction rates balanced. A: The Command Center (CC) creates a special bookmark in space for the products. From there, the owner can import and export goods, albeit at great expense. Finding a planet that is simply abundant in a resource you want is only the first step. A: No. Due to planetary colony CPU/PG restrictions, production of P3 or higher products on a single planet isn't possible, so you'll have to export at this stage at the latest, usually.
The following terms are defined here in an attempt to make them widely used and not ambiguous with similar terms within the context of Planetary Interaction. If all are greyed out, make sure you put the CC in your cargo hold, that you are undocked, and that you are not at your colony cap (Interplanetary Consolidation skill).
For the displayed Processor we've selected and submitted an order for Bacteria, which takes 3000 units of Micro Organisms and turns them into 20 units of Bacteria. Then, double-click on the colony you want to view. As the plan is so amazingly short, I left them there in the event I decided to use my alt as a spy and trading alt. Planets may be managed from anywhere using the science and industry tool and clicking on the Planets tab. Buildings match the planet they are constructed on, but players only need to worry about selecting the right type of command center, the rest are built in-place on the planet and thus always of the right type. This is a guide for skilling and maintaining a Planetary Interaction (PI) alt character for your main account in about 12 days with the goal of earning semi-passive, low-risk income in high security space to support your more exciting activities in Eve Online. 4 basic industry facilities produce water and electrolytes, which are then stored in the launchpad until 2 advanced industry facilities produce coolant. CCP hf.
(In this example, the top two launchpads feed the top 11 factories, the bottom two launchpads feed the bottom 11 factories and everything routes back, evenly split, to teh top two launchpads for export). There are three character slots on every Eve account and it is a missed opportunity to not do something useful with all of them. Either way you'll want to use the "View in planet mode" option and get yourself a nice up-close view. Finally hit "Submit" again and congratulations, you now have a working colony!